![]() ![]() There’s still a few simple changes you can make in here even if you’re not technically minded, such as setting the ideal engagement range each enemy type will try to fight from or increase how much the AI values High Cover over other alternatives. ![]() Make the Skyranger fly ten times faster and ensure you never miss a mission.ĭefaultAI.ini One of the more complex files to understand, it governs how the AI decides what to do each turn. You could add extra enemies to every mission, remove Stun Lancers from the game or make every operation a Chrysallid hunt.ĭefaultGameBoard.ini Governs much of the Geoscape/strategy layer of the game. You can also adjust the chance of new soldiers having hats, props and beards in here.ĭefaultMissions.ini Adjust which aliens show up on missions and how many of them should appear. You could increase Blademaster’s melee damage bonus, reduce how much a Shieldbearer guards his allies for, or make Lightning Strike grant you its bonus mobility forever, just to name a few ideas.ĭefaultNameList.ini A very important file that lets you decide which random names the game creates its recruits with. You can adjust how much aim and health you gain per promotion, allow soldiers to carry weapons from other classes, adjust who gets what perks, and more.ĭefaultGameData_SoldierSkills.ini Adjust variables relating to the game’s perks. Give ADVENT Troopers more aim, reduce the mobility of Chrysallids, add extra health to Berserkers, whatever you like.ĭefaultClassData.ini Covers the four classes and their growth as they gain ranks. Add more ammo to your shotgun, lower the damage on the Viper’s Plasma Rifle, increase the radius of Frag Grenade explosions, and so on.ĭefaultGameData_CharacterStats.ini Adjust every stat for every unit in the game. Adjust things like how much aim a unit loses when disoriented or how much damage you take while burning.ĭefaultGameData_WeaponData.ini Adjust values for all the weapons in the game, both friendly and enemy. Out of the files you’ll find within, here’s a quick rundown of the ones you’ll work with most:ĭefaultGameData.ini Covers a very wide variety of mechanics, from how big a squad you can take to how fast the aliens grow in power.ĭefaultGameCore.ini Another general variety file. ini filesĪll the files you’ll need are in the config folder within the game directory (default C:Program Files (x86)SteamsteamappscommonXCOM 2XComGameConfig). In this article I’ll show you how to implement some basic tweaks to get you started-then, once you’re familiar with how it works, you’ll be able to find and alter the game to your heart’s content.ĭon’t forget to backup any files before you modify them! When your tinkering breaks your game, you’ll want to be able to set things back to normal without reinstalling. All you need is a simple text editor like Notepad (or preferably, Notepad++), some basic familiarity with the game, and the time and patience to find what you’re looking for. It’s also highly tweakable, with a huge amount of the game’s values and mechanics open to alteration through its exposed config files. XCOM 2 is a lot more mod-friendly than its predecessor, which is great news for people with the time and knowledge required to create their own modifications and content.
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